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Spellbook Charmers

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Spellbook Charmers Empty Spellbook Charmers

Post by Rina~Sky April 13th 2013, 2:14 am

so this is a deck idea i came up with at work...can i get some opinions on it

Wheel of Prophecy x1
High Priestess of Prophecy x1
Prophecy Destroyer x2
Reaper of Prophecy x2
Familiar-Possessed-Dharc x1
Strength of Prophecy x2
Fool of Prophecy x1
Justice of Prophecy x1
Hermit of Prophecy x1
Temperance of Prophecy x2
Dharc the Dark Charmer x2
Lyna the Light Charmer x1
Spellbook Magician of Prophecy x3

Spellbook of Power x2
Book of Taiyou x2
Spellbook of the Master x2
Spellbook of Eternity x1
Spellbook of Secrets x3
Spellbook of Wisdom x1
Spellbook of Fate x2
Spellbook Star Hall x2
Scroll of Bewitchment x3
Spellbook of Life x1
The Grand Spellbook Tower x2

Yes i don't have an extra yes i don't have a side i just came up with this so i don't really know what to add in to them...also I WILL NOT USE JUDGMENT!!!!!!!!!!
i want this deck to use skill and not be stupid.
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Post by Rainbow-Dashley April 13th 2013, 2:28 am

Spellbooks don't use traps at all? I had no idea. Um.. the light/dark charmers would probably do pretty well considering.
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Post by Cherche April 13th 2013, 2:42 am

Ah, the silly gimmick of alluring your opponent's monster to your control~

I think the side deck suggestion of your other Charmer deck also would work here, a.k.a. having Hiitas, Erias, Wynns in the Side for other potential matchups.
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Post by Omni~Mage April 13th 2013, 8:12 pm

Some Prophecy pr0tips:

-You'll never need more than 1 Destroyer. Ever.
-Running Reaper and Junon in the same deck doesn't work well when the deck is divided between them like this. Pick one or the other and stick with it.
-Run some Veilers. They're perfectly flexible targets for Tower and Star Hall when they're destroyed
-Allure of Darkness if you stick with Reaper.
-I've seen some very successful builds that main 2-3 Threatening Roar. Since they also work with Charmers, you can try maining that.

You can also try out Summoner Monk or Hidden Armory, but they're less needed for success.

Also, since you're running Charmers, Debris Dragon. Lets you make level 7 synchros which can overlay with Junon for Big Eye/Drago-Sack/other fun things
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Post by Rina~Sky April 14th 2013, 1:27 am

Omni~Mage wrote:Some Prophecy pr0tips:

-You'll never need more than 1 Destroyer. Ever.
-Running Reaper and Junon in the same deck doesn't work well when the deck is divided between them like this. Pick one or the other and stick with it.
-Run some Veilers. They're perfectly flexible targets for Tower and Star Hall when they're destroyed
-Allure of Darkness if you stick with Reaper.
-I've seen some very successful builds that main 2-3 Threatening Roar. Since they also work with Charmers, you can try maining that.

You can also try out Summoner Monk or Hidden Armory, but they're less needed for success.

Also, since you're running Charmers, Debris Dragon. Lets you make level 7 synchros which can overlay with Junon for Big Eye/Drago-Sack/other fun things

you and Monk...lol. key thanks omni you know Prophesy better than me. i will try that out
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Post by Rina~Sky April 15th 2013, 3:38 am

So here is the new improved deck...its kinda big but it REALLY packs a punch.

http://prntscr.com/10oy6c

Don't really know how im going to steal monsters with the charmers other than getting lucky with them...something im going to have to work out.
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