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Send in the clowns!

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Send in the clowns!

Post by Omni~Mage on May 7th 2013, 10:59 pm

*honks nose*

Bacon Lettuce Soldier - Envoy of the Sackening
2 Anti-Meta King Rai-Oh
2 Flying WWII Goblins
2 Cr(ass) Clowns
1 Exilethefuckoutofyourmonsters Force
2 Playitineverything Monk
3 Chronomaly Tikiheads
3 Dreamkilling Clowns
3 Maurading (and annoying) Captains

Trinity
ROTA
One Day of Mercy
2 Gold Consistencyboxes
2 Pot of Consistency
1 The Warrior Retrolling Alive
1 Book of Moon (Reading is fundamental, kids.)
1 Spirit Killer...err I mean Burner.
1 Prohibition on whatever you play
3 Random trips (oh wait, this isn't Brawl...)

The Solemn Bros. (copyright 1985)
1 Sacklight Road
2 Breakthrough Skizzlez
3 Zero Gravity (SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE)

Extra Deck:

1 Shtahrdusht Dragun
2 Photon Putmyclowninattackmode
1 Fairy King Giveszerofucks
1 Legolas Wannabe - Gandiva
1 Number 50: Half of 100
1 Maestroke the cockblocking Djinn
1 Number 16: Troll Master
1 Lavalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalvalval..
1 Soul of Silverbadassery
1 Number 20: That shiny insect thing
1 Leviair the Notsea Notdragon
1 Demonic Drummer Boy
1 M. X-Saber Invoker (the M stands for mutilation Very Happy)
1 Wind-Up Skill Crane


Clown Control works like this:

Control Random Trip, with two Dreamkilling Clowns in reverse battle positions. Rinse Repeat until your opponent is dead. My first version of this deck utilized a Hamlet Rat engine with D.D. Warrior Lady v1.0 and Broken Blocker, which imo, is one of the best trap cards in the game simply because it destroys Big Shield Gardna....lets see you defend against that. Ha.

I have also considered Grandsoil, the Elemental BeastWarrior.

Looking for general ideas here. Except when it comes to the SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACEs. I know for a fact I've tried every battle swapping trap in the game, and have gotten the best results with the above.

Also, anyone who knows the actual name of every card in this post gets a cookie.
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Re: Send in the clowns!

Post by Shameless on May 8th 2013, 2:25 pm

I personally dont see how Invoker helps your deck any......maybe double the silvers, or double the zennies

Or maybe a well-placed Nightmare Shark.

Any why no Crane Crane?

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Re: Send in the clowns!

Post by Omni~Mage on May 8th 2013, 8:41 pm

Shameless wrote:I personally dont see how Invoker helps your deck any......maybe double the silvers, or double the zennies

Or maybe a well-placed Nightmare Shark.

Any why no Crane Crane?

Nightmare Shark could help. Invoker is to tutor Exiled from my deck.

Crane Krane negates whatever it revives. It has little purpose outside of R3ing. If I were to run that, I'd want to run Grandsoil and more R3s, but that clashes with Stumbling.
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Re: Send in the clowns!

Post by Shameless on May 9th 2013, 1:12 am

Triple up on them lances, boi! And Silvermountain being affected by Stumbling isn't that bad, honestly. 2200 def, that blocks backrow? Good enough for me.

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