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Toys from the Different Dimension

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Toys from the Different Dimension Empty Toys from the Different Dimension

Post by Omni~Mage April 11th 2013, 5:56 pm

Ahhh, I feel like Pegasus.

1 Cyber Dragon
2 Photon Thrasher
Wind-Up Magician
1 Wind-Up Soldier
1 Wind-Up Warrior
3 Wind-Up Rat
3 Wind-Up Shark
2 Wind-Up Rabbit
1 Spirit Reaper
2 Tour Guide From The Underworld

3 Wind-Up Factory
3 Dimensional Fissure
2 Forbidden Lance
The Trinity (Heavy, Hole, Reborn)
2 Mystical Space Typhoon
2 Pot of Duality
Mind Control
Book of Moon
Reinforcement of the Army

Solemn Bros (Warning and Judgment)
1 Mirror Force
2 Torrential Tribute
1 Dimensional Prison
2 Compulsory Evacuation Device
1 Starlight Road

Extra:

Wind-Up Zenmaines
M. X-Saber Invoker
Leviair the Sea Dragon
Tentempo the Percussion Djinn
Diamond Dire Wolf
Photon Papilloperative
Number 39: Utopia
Number C39: Utopia Ray
Daigusto Emeral
Maestroke the Symphony Djinn
Number 16: Shock Master
Number 61: Volcasaurus
Tiras, Keeper of Genesis
Stardust Dragon
Chimeratech Fortress Dragon

Side is mostly still under construction. For sure picks will be:

2 Thunder King Rai-Oh
1 Wind-Up Hunter
Mystical Space Typhoon

Dimensional Fissure solves two issues with this deck; the significant loss of Maity, and the deck's inherent hatred of Maxx "C". With Dimensional Fissure in play, Leviair can emulate Maity to a large extent, continuing spam chains with monsters that were destroyed before I could overlay them. It also serves as a huge middle finger to Mermail and anything else that's even remotely grave reliant. The deck plays more slowly when it doesn't open Shark Magician or similar bs, but can grind very effectively.

Changes I'd like to make:

-Add Gaia Dragoon to the extra. It would make Mind Control a more powerful card and enable me to push for large amounts of damage via Volcasaurus.
-Finish the side deck. Obviously I can't make this in real life without a decent side.
-I'm not 100% sure on the trap lineup. I feel like I want to add a Breakthrough Skill or a Bottomless Trap Hole or something.

Also, unless Bear gets reprinted, I won't play him or Tenki (playing Tenki by itself would make me want to run Bear due to the absurd plussing potential that has) in here.

I welcome your input.
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Post by Rina~Sky April 11th 2013, 5:58 pm

hmmm.....i have to look into that...but i will be more than happy to help you test stuff Omni
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Post by Shameless April 11th 2013, 6:07 pm

Even though you main D-Fissure, Macro-Oriented decks are still a pain to you, since it banishes EVERYTHING regardless if its XYZ material or not. So, x2 Iron Walls for your side to replace your D-Fissures.
Thunder King is perfectly fine side for Wind-Ups, and maybe a few "Grave Traps" (as I call them) might be in order? (Grave Traps: Bacon Saver, Necro Gardna, and a few others I cant remember).
Hunter is iffy, if you main D-Fissure...very iffy.

Zombie World (ohlookieme) is a wonderful side for this deck, since it doesnt nothing to harm it, but potentially stops many many other decks.

Soul Drain can also be fun and potentially dangerous in this deck, as well as the bestestestest side evah: Prohibition.
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Post by Dragonicflare7 April 11th 2013, 6:10 pm

I thought xyz materials still hit the grave even with macro?
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Post by Rina~Sky April 11th 2013, 7:33 pm

Omni told me that wouldn't work. Macro sends all cards that hit the grave to the banish zone
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Post by khalildh2 April 11th 2013, 8:00 pm

Dragonicflare7 wrote:I thought xyz materials still hit the grave even with macro?

The reason why xyz materials don't go to the grave while Dimensional Fissure is on the field is because they aren't treated as monsters, they are overlay materials. On the other hand Macro Cosmos sends banishes all cards irrelevant of what condition might be applied to them.

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