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CaC: Neo-Zombies
2 posters
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CaC: Neo-Zombies
I like Zombies. Zombies are cool. So I made Neo-Zombies. Tell me if they're fair, considering they're made to flow well with Synchro Zombies in general. It probably is a TAD unfair, since I didn't put THAT much thought into it....
vCLICK ON ITv
This deck is also going to be one of the decks that my RP character is going to use (if that gets up and running).
vCLICK ON ITv
- Spoiler:
This card's name is treated as "Zombie World" while it is on the field. All cards on the field, and in either player's Graveyard, are treated as Zombie-Type mosnters. Neither player can tribute summon monsters, unless that monster is Zombie-Type. Once per turn, if this card would be destroyed, it is not destroyed. Once per turn, you can activate one of the following effects:
- Send one Zombie-Type monster from your deck to the graveyard
- Draw 1 card
- Destroy 1 set card on the field
During the turn you activate the effect of "Castle of the Undead", you cannot conduct your battle phase
This card can attack your opponent directly. If this card inflicts battle damage to your opponent; send one Zombie-Type monster from your deck to your Graveyard, then destroy this card
While this card is face-up on the field, it is treated as "Plaguespreader Zombie". Once while this card is face-up on the field, and while you control "Zombie World", you can activate one of the following effects:
- You can destroy this card to send 1 Zombie-Type monster from you deck to the Graveyard, then draw 1 card
- If you control another non-Tuner Zombie-Type monster, you can select and Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard in face-up defense position. That card's attack becomes 0 and it's effects are negated.
If this card is sent to the Graveyard, you can activate one of the following effects:
- Add 1 Zombie-Type monster with 1200 DEF or less from your deck to your hand
- Send 1 Zombie-Type monster from you deck to the Graveyard
Once per turn, if you control "Zombie World"; you can discard 1 card, then target 1 Zombie-Type monster in either player's Graveyard, and Special Summon it to your side of the field.
This card can only be activated if you control "Zombie World". While this card is face-up, "Zombie World" you control cannot be destroyed and your opponent cannot activate Field Spells. While this card is face-up on the field, half any battle damage you take. Once per turn, you can pay 1000 Lifepoints to select one of your banished Zombie-Type monsters and return it to the Graveyard. During each End Phase, pay 100 Lifepoints or destroy this card. When this card is destroyed; destroy all cards on the field.
This card can only be activated if there are 10 or more Zombie-Type monsters in your Graveyard. Special Summon as many Zombie-Type monsters as possible from your Graveyard in face-up attack position. Their attack is halved, and they cannot be destroyed or targeted by card effects. During the End Phase of this turn, banish all monsters summoned by this card's effect. The effects of "Final Attack Orders!" can only be activated once per duel.
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Once per turn, this card cannot be destroyed by battle or by card effects. If this card attacks, or is attacked, by a Zombie-Type monster; destroy that monster at the end of the damage step. If this card destroys a Zombie-Type monster, either by battle or through it's own effect, Special Summon during this turn's End Phase in face-up defense position
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
While this card is face-up on the field, Zombie-Type monsters you control cannot be destroyed by card effects. Once per turn, if you control another Zombie-Type monster, you can Special Summon 1 Zombie-Type monster from either player's Graveyard. If this card is targeted by a card effect, you can banish 2 Zombie-Type monsters from your Graveyard to negate that effect and banish it.
This deck is also going to be one of the decks that my RP character is going to use (if that gets up and running).
Shameless- Team Ice Administrator
- Posts : 34
Join date : 2013-04-09
Re: CaC: Neo-Zombies
Nice deck Shameless, Here are my opinions:
Nerf
Dragon to 3200 ATK
Buff
Rat's ATK to 500
Nerf
Dragon to 3200 ATK
Buff
Rat's ATK to 500
TheDemonLokius- Team Ice Veteran Member
- Posts : 19
Join date : 2013-04-21
Location : Cave
Re: CaC: Neo-Zombies
I can understand bringing Dragon down to 3200, but rat at 350 is best. If you use Rat into Cat, you have DaD all set and ready to abuse. And since Zombies love using grave...a card thats a walking Foolish Burial cant be too powerful ATK wise or it'll be a massive threat.
Shameless- Team Ice Administrator
- Posts : 34
Join date : 2013-04-09
Re: CaC: Neo-Zombies
Good point, I did not realize that when i first looked through those. Oter than that its pretty balanced.
~Loki
~Loki
TheDemonLokius- Team Ice Veteran Member
- Posts : 19
Join date : 2013-04-21
Location : Cave
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