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Summoning Sickness

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Summoning Sickness Empty Summoning Sickness

Post by Omni~Mage April 17th 2013, 10:49 pm

Black Luster Soldier - Envoy Of The Sackening
Envoy Hades Gorz
Chaos Sorcerer
2 Tragoedia
Photon Thrasher
3 Flamvell Firedog
2 Flamvell Magician
1 Flame Tiger
1 Breaker the Magical Warrior
2 Strength of Prophecy
1 Gagaga Magician
2 Inari Fire
2 Star Drawing
1 Sacred Crane
1 Dimensional Alchemist
1 Blackwing - Zephyros the Elite
2 Summoner Monk

Trinity
2 Mystical Space Typhoon
1 Rekindling
Allure of Darkness
3 Spellbook of Secrets
1 Spellbook of Power
1 Spellbook of Life
1 Spellbook of Wisdom
1 Spellbook of Fate
1 Spellbook of the Master
1 Spellbook of Eternity
1 Spellbook Star Hall
1 The Grand Spellbook Tower

Extra:

Scrap Dragon
Flashing Karat Dragon
Super Dreadnaught Cannon Express Gustaph Max
Tiras, Keeper of Genesis
Number 61: Volcasaurus
Number 104: Masquerade Magician
Number 39: Utopia
Number C39: Utopia Ray
Number 16: Shock Master
Number 50: Black Corn
Daigusto Emeral
Lavaval Chain
Gagaga Cowboy
Maestroke the Symphony Djinn
Diamond Dire Wolf

My attempt to make Summoner Monk amazing. This build has a lot of versatility, as I've discovered in attempting to add new techs (Exiled Force, Barian's Force, Destructotron, etc) If you're wondering how I make Gustav, a Life'd Chaos Sorcerer + Tragoedia.

After making this deck I realized that a FIRE variant of Dark Simorgh would be amazing in here.
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Post by Rina~Sky April 18th 2013, 12:06 am

This deck really does have a lot of options and even though i know you built it to test against my random decks i made...it is still a very powerful deck and i like it...though i do get tiered of facing it over and over.
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Post by Shameless April 18th 2013, 12:21 am

I'm always iffy about Flame Tiger. But I guess that's your preference.

I'd use Chow Len the Prophet. Fire-type, with 200 DEF (perfect for Doggy to summon). But it's also a Spellcaster. And it's effect is looking at a set spell/trap card, and (if you guess it right), your opponent cannot activate it for the rest of the turn.

A peeking tom with a one-turn Gyokko? I'd choose that over Tiger. My only suggestion.
Though I am a tad confused about Dimensional Alchemist's purpose...but I guess it's something to do with being attack fodder for when you banish things with Life, BLS, and Chaos Sorc.
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Post by Omni~Mage April 19th 2013, 12:37 am

Shameless wrote:I'm always iffy about Flame Tiger. But I guess that's your preference.

I'd use Chow Len the Prophet. Fire-type, with 200 DEF (perfect for Doggy to summon). But it's also a Spellcaster. And it's effect is looking at a set spell/trap card, and (if you guess it right), your opponent cannot activate it for the rest of the turn.

A peeking tom with a one-turn Gyokko? I'd choose that over Tiger. My only suggestion.
Though I am a tad confused about Dimensional Alchemist's purpose...but I guess it's something to do with being attack fodder for when you banish things with Life, BLS, and Chaos Sorc.

I decided to add Flame Tiger in case of terrible draws/stall matches, but he seems to simply be a higher attack target for Firedog more often than not. I'll give your suggestion a try. Alchemist is simply a LIGHT for BLS and Sorcerer. If you have a better idea for another LIGHT suggest it to me. I've tried Lyla, Vylon Prism, D.D. Warrior Lady, and I'd rather not play another Sacred Crane (dislike opening with them).
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Post by Shameless April 19th 2013, 3:16 pm

Chow Len has the same attack as Firedog, but it's all preference.


As for a (good) lvl 4 light, the first that come to mind are:
- (another) Photon Thrasher
- Thunder King
- Lyla/Ehren (as you've already said)

But fun/funny lvl 4 Light Monster techs could be like the following:
- Ninja Grandmaster Sasuke
- Reflect Bounder
- Tasuke Knight
- Defender, the Magical Knight
- Helping Robo for Combat
- Cameraclops
- Worm Yagan
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Post by Dragonicflare7 April 20th 2013, 10:45 pm

I remember...when Duel Monsters (anime) was popular and it had a card game...and in Magic the gathering, how some monsters can't attack when they're summoned...calling it summoning sickness.
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Post by Rina~Sky April 21st 2013, 1:23 am

Dragonicflare7 wrote:I remember...when Duel Monsters (anime) was popular and it had a card game...and in Magic the gathering, how some monsters can't attack when they're summoned...calling it summoning sickness.

that made little to no sense at all... please explain your self.
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Post by Dragonicflare7 April 21st 2013, 12:07 pm

Rina~Sky wrote:
Dragonicflare7 wrote:I remember...when Duel Monsters (anime) was popular and it had a card game...and in Magic the gathering, how some monsters can't attack when they're summoned...calling it summoning sickness.

that made little to no sense at all... please explain your self.

In some trading card games, monsters can't attack when they are first summoned being called "Summoning Sickness"...i was having flashbacks of playing such games.
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Post by Rina~Sky April 21st 2013, 12:09 pm

i know that flare i play Magic...the way it was worded make very little scene.
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Post by Rina~Sky April 21st 2013, 12:10 pm

Omni i have a suggestion...put in Lyna The Light Charmer (^_^)
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Post by Omni~Mage April 24th 2013, 3:40 pm

Rina~Sky wrote:Omni i have a suggestion...put in Lyna The Light Charmer (^_^)

Lyna is level 3 and therefore has no synergy with the deck. Her Familar form would work better, which I could tech in when I fight you. ^_^
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